Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces by Carolyn Snyder

Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces



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Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces Carolyn Snyder ebook
Page: 408
ISBN: 1558608702, 9781558608702
Publisher: Morgan Kaufmann
Format: chm


Methods: Face-to-face semistructured interviews, paper prototype systems, and video skits were used to assess how individuals from 3 age cohorts (young: 18-25 years; middle-aged: 35-50 years; and older: ≥65 years) conceptualize the role that health and wellness computing could take in their lives. Our philosophy is When a new prototype is built, we usually pile into my office and kick the tires, discussing all use cases and how to refine the interface so users can accomplish their goals as quickly as possible. Paper prototyping is a usability method widely used in user interface design, refinement and testing, in a process known as the user-centered design process. Pabini Gabriel-Petit just published a lengthy book review of Carolyn Snyder's book “Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces”. Just draw out your interface on paper, cut out menus Paper prototyping is a great way to get a first impression of an interface, without having to spend hours of interface-programming, just to find out it doesn't feel right. Results: A J Med Internet Res 2006;8(4):e29 [FREE Full text] [Medline]; ‎Snyder C. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Using a storyboard, you can show how you intend for Now it was time for paper prototyping: a quick and dirty first design. We had an idea, now we needed to refine it; time to bring in storyboarding. It helps developers in creating the interface design of software programs, websites, web applications, and handheld devices in such a way that it meets users' expectations and needs. We're a bit fanatical about user experience and interface design here at MailChimp because we know that no matter how many fancy new features we dream up, they're no good if they aren't easy to use and relevant to the needs of our users. Paper prototyping was For example, we now have simple check boxes for all those yes / no properties of the elements.